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![Clear World [MZTM-EN098] Rare](/images/gufgameshub.shop/images/product/clear-world-mztm-en098-rare-1.jpg)
Clear World [MZTM-EN098] Rare
| Set: | Maze of the Master |
| Card type: | Field Spell |
| Rarity: | Rare |
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. • LIGHT: Play with your hand revealed at all times. • DARK: If you control 2 or more monsters, you cannot declare an attack. • EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. • WATER: During your End Phase: Discard 1 card. • FIRE: During your End Phase: Take 1000 damage. • WIND: You must pay 500 Life Points to activate a Spell Card.
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From $0.26
Original: $0.73
-64%Clear World [MZTM-EN098] Rare—
$0.73
$0.26Clear World [MZTM-EN098] Rare
| Set: | Maze of the Master |
| Card type: | Field Spell |
| Rarity: | Rare |
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. • LIGHT: Play with your hand revealed at all times. • DARK: If you control 2 or more monsters, you cannot declare an attack. • EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. • WATER: During your End Phase: Discard 1 card. • FIRE: During your End Phase: Take 1000 damage. • WIND: You must pay 500 Life Points to activate a Spell Card.
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Description
| Set: | Maze of the Master |
| Card type: | Field Spell |
| Rarity: | Rare |
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. • LIGHT: Play with your hand revealed at all times. • DARK: If you control 2 or more monsters, you cannot declare an attack. • EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. • WATER: During your End Phase: Discard 1 card. • FIRE: During your End Phase: Take 1000 damage. • WIND: You must pay 500 Life Points to activate a Spell Card.











